Esports World Cup 2026 heads to Paris for its first global edition outside Saudi Arabia

Sport 10-07-2026 | 14:17

Esports World Cup 2026 heads to Paris for its first global edition outside Saudi Arabia

The world’s largest esports event brings together elite players, clubs, games, and fans from across the globe, with Riyadh remaining the tournament’s home and foundation.

Esports World Cup 2026 heads to Paris for its first global edition outside Saudi Arabia
Marina Ferrari, Prince Faisal, and Ralf Reichert during the press conference.
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The Esports World Cup Foundation announced the launch of the 2026 Esports World Cup in the French capital, Paris, marking the first edition of the tournament to be held outside the Kingdom of Saudi Arabia.

 

The tournament, considered the largest global event in the esports sector, will take place at the Paris Expo Porte de Versailles and will run until 23 August 2026. It will feature more than 2,000 male and female players and 200 clubs from over 100 countries, competing across 25 tournaments in 24 of the world’s most popular games and esports titles, with participants competing for a share of a record total prize pool of $75 million.

 

The move of the Esports World Cup to Paris represents a new phase in its global expansion journey, as the French capital is regarded as one of the world’s leading cities in sports, culture, and the hosting of major international events.

 

This step reflects the Esports World Cup Foundation’s vision of developing its tournaments as global platforms that move between cities, bring together the international esports ecosystem, and contribute to strengthening the position of competitive esports as a modern global sport.

 

The opening press conference for the tournament was held at Paris City Hall, known as Hôtel de Ville, in a move that reflects the city’s official welcome to the global esports community and highlights the growing role of competitive esports within the sports, culture, and entertainment sectors.

 

The conference began with an opening speech delivered by Emmanuel Grégoire, Mayor of Paris, followed by remarks from the official speakers, including Prince Faisal bin Bandar bin Sultan Al Saud, Board Member of the Esports World Cup Foundation and Chairman of the Saudi Esports Federation, Marina Ferrari, France’s Minister for Sports, Youth, and Community Life, and Ralf Reichert, CEO of the Esports World Cup Foundation.

 

 

A large attendance at the Esports World Cup press conference.
A large attendance at the Esports World Cup press conference.

 

 

Riyadh will remain the home of the Esports World Cup

 

Prince Faisal bin Bandar bin Sultan Al Saud said: “The Esports World Cup was launched in the Kingdom of Saudi Arabia through an ambitious vision that recognized the power and impact of esports and its position as one of the leading sports and entertainment platforms for the next generation. Esports deserves a global platform that matches the passion of its players, the dedication of its clubs, the creativity of its game publishers, and the commitment of its fans. Today, the Esports World Cup has become this platform, bringing the world together through a shared passion for games and esports.”

 

He added: “Riyadh will always remain the home and foundation of the Esports World Cup, but our ambition has always been for this tournament to reach audiences around the world. This ambition is what has brought us to Paris today, as we begin a new and exciting chapter for the global esports community. I would like to thank French President Emmanuel Macron and our friends in France for their support and partnership, which helped make this moment possible. Together, we are showcasing the unique power of esports and its ability to bring the world together.”

 

For her part, Marina Ferrari, France’s Minister for Sports, Youth, and Community Life, said: “Paris hosting the first international edition of the Esports World Cup is a great source of pride for France. I would like to commend the commitment of the Esports World Cup Foundation and the close cooperation between the Foundation and the French authorities throughout the preparation phase for this event. This partnership, built on trust, was a key factor that enabled us to rise together to the challenge of organizing the Esports World Cup in Paris.”

 

She added: “Building on the legacy established by the major sporting events hosted by France in recent years, the country is once again demonstrating its ability to host the world’s largest international competitions and showcase its expertise in this field. The Esports World Cup embodies a long-term vision for the future of esports in France. We will work to achieve this vision starting next autumn, when we present our national strategy for developing esports between 2026 and 2030. Through this strategy, we aim to help structure the sector, support emerging talent, and strengthen the international presence of France’s esports ecosystem."

 

 

Emmanuel Grégoire.
Emmanuel Grégoire.

 

 

1.5 million players competed in Paris

 

Ralf Reichert, CEO of the Esports World Cup Foundation, said: “Competitive gaming has always featured exceptional players, iconic games, and champions who have written tournament history through their achievements. The Esports World Cup brings all of this together on a unified and extraordinary platform.

 

Over seven weeks in Paris, each game will crown its own champion, while every result contributes to a larger race for the Club Championship title. This is what sets the Esports World Cup apart: it does not only reward individual excellence, but also celebrates the spirit, status, legacy, and ambition of clubs as an integrated ecosystem.”

 

Ahead of the tournament’s launch in Paris, the largest qualification process in its history was organized through the “Road to Esports World Cup” program. More than 1.5 million players competed across 330 tournaments, publisher leagues, and leading international competitive leagues, aiming to qualify for the 2026 Esports World Cup.

 

The 2026 edition will see the return of Portuguese football star Cristiano Ronaldo and Norwegian chess grandmaster Magnus Carlsen as global ambassadors for the Esports World Cup. Their careers represent the highest levels of competitive sporting excellence in football and chess.

 

The participation of these two stars reflects the tournament’s growing status and its influence across the global sports, gaming, and cultural sectors, as well as its role in bringing together elite players, clubs, content creators, fans, and global icons on a shared competitive platform.

 

The Club Championship is a key pillar of the Esports World Cup, as it is the only multi game competition in the esports sector.

 

Over seven weeks, clubs will compete to earn points through their participation in various games, with the goal of being crowned Club Championship winners and claiming the title of the world’s best esports club. A total of $30 million from the tournament’s $75 million overall prize pool will be allocated to the Club Championship standings, including $7 million for the winning club.

 

The Saudi team Falcons won this award twice after claiming the Club Championship titles in the 2024 and 2025 editions. The team will aim to defend its title in the 2026 tournament and become champions for the third consecutive time.

 


Broadcast channels for the Esports World Cup in Paris

 

Fans in more than 160 countries will be able to follow the Esports World Cup competitions live through more than 100 television and digital broadcast partners, on demand streaming platforms, and digital services, with more than 7,000 hours of live programming produced throughout the tournament.

 

Coverage will be available in more than 40 languages, enabling the 2026 Esports World Cup to reach audiences around the world through international broadcasts, regional partners, and the platforms where esports fans follow their content.

 

The broadcast of the 2026 Esports World Cup will be distributed through a growing and diverse network of leading global media partners, including DAZN, FOX Sports, France Télévisions, TV5 Monde, L’Équipe, Eurosport, HBO Max, CBS Sports Network, and Thmanyah, alongside leading regional and digital platforms across Asia, the Middle East and North Africa, Europe, Africa, and the Americas.

 

In China, the 2026 Esports World Cup will be available across major platforms, including Kuaishou, Bilibili, Huya, Douyu, and Douyin, in addition to Tencent Video as a new video on demand content partner in China, and MangoTV for the international distribution of video on demand content.

 

As part of expanding the global reach of the Esports World Cup, more than 5,000 accredited content creators will help amplify the tournament’s reach through the industry leading Creator Program, bringing the competitions to more communities, languages, and platforms than ever before.

 

The program’s annual growth of 42% reflects the way esports audiences follow competitions today, combining global broadcasts, local voices, creator led communities, and shared digital experiences, giving fans more options to watch and engage with the competitions.

 

 

25 tournaments across 24 of the leading esports titles

 

The 2026 Esports World Cup is supported by a group of global partners, including stc Group, Qiddiya City, Lenovo, Sony Group, Allianz, Aramco, Saudia Airlines, Hilton, Upspot, AlBaik, Secretlab, Webook, and NRG.

 

The event will feature 25 tournaments across 24 of the world’s leading esports titles, including Apex Legends, Call of Duty: Black Ops 7, Call of Duty: Warzone, Chess, Counter Strike 2, Crossfire, Dota 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG MOBILE, PUBG: Battlegrounds, Rainbow Six Siege X, Rocket League, Street Fighter 6, Teamfight Tactics, Tekken 8, Trackmania, and VALORANT.

 

With 3.6 billion players worldwide, gaming has become a global language that connects people across continents, cultures, and communities. The Esports World Cup gives this community its premier annual competition and provides a shared platform where the world’s best players, clubs, and games come together to help shape the future of esports.